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Games
Photo of Tower Runners
Tower Runners
  • Slider Image
    Wei Sin
  • Slider Image
    Franklin Lim
  • Slider Image
    Sheng Yan
  • Slider Image
    Tanrio S.J

Tower Runners

Categories

Course & option:
Diploma in Information Technology

Project Title: 
Tower Runners

Team Members: 
Franklin Lim, Wei Sin, Tanrio S.J, Sheng Yan, Zhi Hua

Supervisor:
Alvin Tang (alvintang@sp.edu.sg)

Technology Used:
Unity3D

Background:
Tower Defense games have existed since 1990, in the form of “Rampart”, by Atari. However, the genre was not popular until 2007, when games like Flash Element Tower Defense and Desktop Tower Defense came out. Other fairly well-known ones include GemCraft, and Plants vs. Zombies.

However, most of the popularity revolving many of these games died out fairly quickly, as the concept is usually very similar: build a Tower, fend off enemies, build more Towers, fend off more enemies, unlock better Towers, enemies throw harder and stronger monsters at you, repeat. While the games are very addicting when you first play it, after a while you’ve seen it all.

Tower Runners is our attempt at bringing forth a relatively new kind of game, dealing in both the concept of Tower Defense, and Player versus Player VS.

Description:
Tower Runners sets 2 players up in a 1 versus 1 situation. There is a “Tower” side, and a “Runner” side. At the start, players will be given time to do their own preparation, which involves changing the formation of the runner waves and placing down special runners which requires gold from the “Runner”, and Towers along a grid for the “Tower”.

After a certain amount of time has passed, the wave will begin and the runners will start appearing at the live play area and charge towards the finishing line. The towers will attack the runners and prevent that from happening. Some of the runners destroy these towers in order to limit the effectiveness of the tower formation and guide their fellow runners to safety.

The timer ticks on and the next wave will start to count down even as this happens. The faster it takes for the towers to kill all of the runners, the more time the “Tower” has in order to prepare for the next wave. On the contrary, the “Runner” can start preparing for the next wave the moment the previous wave starts.
This will continue on for 10 waves. If the “Tower” has depleted all 50 of his lives before the end of the 10th wave, the “Runner” wins. If the “Tower” manages to hold out until the end of the 10th wave, the “Tower” wins.

Potential Opportunities:
Tower Runners can become a fun and enjoyable game played by people of all ages. It can also become a game played competitively in the future.

Photo of Tales of Sir DeCat’ncapo
Tales of Sir DeCat’ncapo
  • Slider Image
    Kenny
  • Slider Image
    Elson
  • Slider Image
    Kevin
  • Slider Image
    Tania

Tales of Sir DeCat’ncapo

Games

Course & option:
Diploma in Information Technology

Project Title: 
Tales of Sir DeCat’ncapo

Team Members: 
Elson, Kenny, Tania, Kevin

Supervisor:
Ronnie Peh
(ronnie@sp.edu.sg)

Technology Used:
Unity 5.0
Autodesk 3ds Max
Adobe Photoshop
Adobe Maximo fuse

Background:
It all started in the olden days, during the medieval times when they believed in magic. A small group of explorers found a crystal cave whilst they were exploring in the woods. After telling the village elders about this new discovery, the elders decided to send villagers to harvest these crystals. Many years passed before they finally knew how to harness the energy in the crystals. The town flourished from the discovery, advancing from a small backwater village to a city abundant with knowledge and energy.

Description:
Tales of Sir DeCat’ncapo – Being the only Royal Guard willing to take up the dauntless task of defending the crystal core with your life, you have set off to protect and fight against the alien horde, all by yourself. What seems close to impossible is in fact easily manageable for one like you. Take up your staff and defend the castle and the crystals!

Potential Opportunities:
Nil

Photo of Imagine
Imagine
  • Slider Image
    Isaac Lim
  • Slider Image
    Russell Loh
  • Slider Image
    Wilson Neo
  • Slider Image
    Gabriel Chia

Imagine

Games

Course & option:
Diploma in Information Technology

Project Title:
Imagine
Team Members:
Russell Loh, Gabriel Chia, Isaac Lim, Wilson Neo, Tan Ying Liang

Supervisor:
Vincent Goh

Technology Used:
Unreal Engine 4, Speed Tree, Sculptris, 3DS Max, Autodesk Character Generator, Photoshop

Background:
The purpose of Imagine is to allow players to feel like they are living inside a fairy tale. To create something that players will not be able to experience in real life such as having monsters, spells etc. Imagine also strives to attract the young and teenage audiences.

Description:
Adventure into the world of Aferion where challenging obstacles and enemies flood the land. Cliff Owen picked up a battered journal while walking home and opens it to view its contents. Turning over the first page, a blinding light flashes out suddenly, causing him to faint. Having regained his consciousness, he was shocked to see his surroundings has changed drastically. Slowly standing up, he realised that he was in a different dimension.
Wearing determination on his heart, he set out to uncover the mysteries hidden in this world and the reason that he is here. As he takes his first step in this mystery world where challenging obstacles and fearsome enemies await him, he wonders to himself: Will he fall into the abyss or rise beyond the tides and back into his world?

Potential Opportunities:
Imagine can be used with Kinect and other motion capturing hardware to control the player’s avatar to provide a higher level of interaction

Photo of Elixir
Elixir
  • Slider Image
    Edwin Khoo Bing Shen
  • Slider Image
    Toh Kai Liang
  • Slider Image
    Ong Guan Hin
  • Slider Image
    Ryan Chng Wen Liat
  • Slider Image
    Chong Teck Hsun

Elixir

Games

Course & option:
Diploma in Information Technology

Project Title: 
Elixir

Team Members: 
Ryan Chng Wen Liat, Chong Teck Hsun, Edwin Khoo Bing Shen, Toh Kai Liang, Ong Guan Hin

Supervisor:
Hubertus Pauwels

Technology Used:
Unity3D
3DSmax
Photoshop
Mixamo fuse

Background:
Nil

Description:
Elixir is a 2.5D side scrolling platformer with a fantasy themed setting where the player has to tread through a series of harsh obstacles and a multitude of enemies to get to the goal. The game follows traditional platformers such as Super Mario World that challenges the player through difficult
dexterity challenges to engage the players.

Potential Opportunities:
Nil

 

 

Photo of Dimension Traveler
Dimension Traveler
  • Slider Image
    Chan Zhao Tze Benedict
  • Slider Image
    Saw Yuan Guan Eric
  • Slider Image
    Aloysius Kee Wen Jie
  • Slider Image
    Lee Caihu
  • Slider Image
    Muhammad Nur Syafaat Bin Mohamed Saat

Dimension Traveler

Games

Course & option:
Diploma in Information Technology

Project Title: 
Dimension Traveler

Team Members: 
Muhammad Nur Syafaat Bin Mohamed Saat, Lee Caihu, Aloysius Kee Wen Jie, Saw Yuan Guan Eric, Chan Zhao Tze Benedict

Supervisor:
Vincent Goh (vincgoh@sp.edu.sg)

Technology Used:
Unity Engine,3DS Max

Background:
Jason Chase is a college student on a school trip to the national museum. Halfway through the trip, he to sneaked away from his school group to explore the museum alone. He secretly entered several restricted areas further in the museum. He noticed an odd-looking door and proceeded through. The room he entered was filled with many different ancient artifacts and odd-looking objects, a strange orb however caught his attention. It was floating in the centre of the room. As curiosity got the better of him, he took a step forward to touch it, only to be blinded by a bright flash of light knocked unconscious. An unfamiliar voice wakes him up and Jason finds himself transported to a strange world. Now, Jason will need to find out what is happening and attempt to find his way back home.

Description:
Players have the ability to Dimension Switch and using the ability given, will need to navigate between two dimensions, heaven and hell. Explore to collect key items, solve puzzles, overcome obstacles and find the way back home.

Potential Opportunities:
Dimension Traveler contains unique mechanics that allows for creative puzzle solving and exploration.

Photo of Brokenlands
Brokenlands
  • Slider Image
    Terence
  • Slider Image
    Adam
  • Slider Image
    ChuYan
  • Slider Image
    Edrick

Brokenlands

Categories

Course & option:
Diploma in Information Technology

Project Title: 
Brokenlands

Team Members: 
Lim Chu Yan, Mohammad Adam bin Mohammad Amin, Edrick Hong, Terence Chan

Supervisor:
Mr Ronnie Peh (RonniePeh@sp.edu.sg)

Technology Used:
Microsoft XNA Game Studio
Adobe Photoshop

Background:
Brokenlands is a post-apocalyptical role-playing game set in a barren wasteland – the aftermath of nuclear warfare. Emerging from a bunker, people have begun rebuilding the world that they had known and love. However, unknown to them, the land is now filled with hostile mutated animals, not willing to relinquish their newfound grip on the land.

Description:
In Brokenlands, the player acts the role of a survivor, looking for a rumoured safe area – aptly named Haven. On his quest, he would meet many friends, of which he barters or recruits, or enemies, of which he fights or avoids. Set as an open-world RPG, the player is given as much freedom of choice as possible to carve his or her own path, meaning that each player would have a different experience – from customizable characters to dialogue choices. Would he survive through the arduous journey to Haven, or would he fail to find a new home?

Potential Opportunities:
While Brokenlands remains an incomplete game, enough detail is fleshed out for the game to show its colours. Brokenlands features many interesting self-made features, such as a quest/dialogue system and interesting tactical combat. With additional time, art and budget, it is possible to fully complete Brokenlands and release it to the public, on gaming platforms such as Steam.

Photo of Ark Fourz
Ark Fourz
  • Slider Image
    Zulfa
  • Slider Image
    JiaJing
  • Slider Image
    Nigel
  • Slider Image
    WeiQiang

Ark Fourz

Games

Course & option:
Diploma in Information Technology

Project Title: 
Ark Fourz

Team Members: 
Zulfa, Jia Jing, Wei Qiang, Nigel

Supervisor:
Vincent Goh
(vincgoh@sp.edu.sg)

Technology Used:
Unity 3D
Monodevelop
3Ds Max
Photoshop

Background:
This project is aimed to bring the fun of platform game into the 3D scene. After looking at the successes of super Mario brothers and the megaman franchise, we decided to try bringing that kind of gameplay into the 3D world, where our characters are modelled and animated bone by bone. 2D side scrolling platformer was used to be an exciting genre for our generation. Since FPS games are getting mainstream, hence this project.

Description:
Ark Fourz reintroduces the fun of platformer games. Not just running and jumping, but also dashing and wall jumping. The satisfaction of high mobility can be achieved from platform games as well. Also, the game introduces a battle card system, allowing players to choose and strategize their way of combat throughout the levels. With countless attack combinations, puzzles of the different maps and challenging boss fights ahead, the fun is endless!

Potential Opportunities:
Ark Fourz reminisce the fun of 2D platform games, thus able to stand out in the current market of mainstream FPS games. As a relatively old game mechanic, it somewhat educates today’s generation of gamers the history of video games, allowing them to enjoy what it is like jumping and shooting at what seems to be impossible bosses.